The Witcher 3 Is “Fairly Close” To Maxing PS4, Xbox One
No, it almost certainly is not.
Generally we like the folks over at CD Projekt, they do good things and we’ve even named them our Developer of the Year before. However, every developer seems to fall into this erroneous idiosyncracy of saying “we are maxing out what these consoles are capable of” at various stages in the console life-cycle. If you said it about any PS3 or Xbox 360 games last year then I’d believe you.
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Chugging frame-rates and load times would be a testament to that. Do not come around here saying that when a console has barely even learnt to walk.
CD Projekt CEO Mark Iwinski believes that the studio is nearly maxing out PS4 and Xbox One with The Witcher 3: Wild Hunt. The reason for them even being able to (allegedly) do this is that two years ago they decided to leave Xbox 360 and PS3 behind for the new consoles.
Wait, nobody else did this? Just about every other game in development for the new consoles has been in the works for at least two years.
“There is a lot of power in these machines, and I don’t want to say we’re using them to their capacity, but we’re fairly close to doing so,” Iwinski told IGN.
“We’ve spent a lot of time with these machines, and it’s been a great experience across all three platforms. On the old platforms, namely the Xbox 360 and PS3, we probably would have had to sacrifice nearly half of our vision,” Iwinski said.
The Witcher 3 has over 36 possible endings, 150+ hours of gameplay and looks incredibly good. It’s most definitely a next-gen game by all accounts but don’t for a second believe that a game releasing within this generation’s first year is close to maxing the consoles out.