Titanfall Will Be Restricted To 6v6 Matches
There is one thing that is paramount to creating a successful multiplayer title, and that’s balance. Even games that have been released and feature incredibly well-balanced play need tweaks now and then, so often it’s in a studio’s best interest to make sure that the first experiences of their game aren’t so wildly unbalanced to the point where players don’t return.
This seems to be something Titanfall developers Respawn have been tackling lately, and it’s led to a rather controversial decision. Titanfall will be restricted to 6v6 multiplayer matches, and that’s it.
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Most of the time multiplayer games allow you to change match sizes, especially when it comes to hosting servers. Titanfall will not feature such functionality, and it seems to come down to the fact that the game feels far too chaotic with more than 6 a side. The E3 demo of Titanfall featured 7 players per side, but Respawn did state at the time that the final player count had not yet been finalised. Vince Zampella, founder of Respawn Entertainment, cleared it all up on Twitter yesterday.
“6v6 is max player count. Turned out to be the best balance with AI for us. That’s humans only count. There are lots of AI, everyone can have a Titan in follow or guard mode too.”
And here lies the real issue people seem to have with this restriction. There will only be 12 players in a particular match, but that doesn’t mean there will be only twelve characters in the game at any given time. Titanfall will feature some non-playable characters running around the battlefield, usually mechs that are still on autopilot. This keeps the game moving, as Titans aren’t stationary once they have been dropped into the game, but this type of design has also now restricted how many players can play at once.
It seems that this is the reason why fans are suddenly up in arms about the whole thing, as they feel they have been replaced by AI. Respawn has always stated that their main goal with Titanfall was for it to be as fun as possible, so I doubt this decision was made lightly, and I can see the appeal of having some aspects of the game controlled by the system rather than other players. People have played demos of the game with even less players and still stated that’s it’s one of the best multiplayer experiences out there, so who are we to judge if we haven’t even had a chance with it yet.
Respawn haven’t disappointed with Titanfall yet, and I don’t really see how this changes anything. What’s your take on it? Should they have least given the option?