Titanfall Dev Responds To 6v6 Player Limit Criticism
We’ve already somewhat heard a response from Respawn regarding why they chose to limit Titanfall to 12 players with up to 48 AI combatants. Now, we’ve got some response to the criticism laid on Respawn over this decision.
Producer Drew McCoy says it’s impossible to make a game that everyone enjoys. One NeoGAF user said the appeal of 64-player multiplayer games is that you never know what’s going to happen in a given game because there are simply so many people involved.
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Fair enough but that’s when we’re talking about conventional multiplayer games. Titanfall is trying to be something very different and based on impressions from around the internet, it’s plenty surprising and unexpected as is.
“What about high player counts makes that more fun, though? I honestly want to know, because this kind of stuff is super important and we obsess over it every day,” McCoy said in response. “None of us are deluded enough to think we’re making a game that fits every gamer. We’re making a game we think is badass, and hope other people do it.
That doesn’t mean Respawn is ignoring feedback and criticism though.
“If having more people is just core to what you expect for fun, then I guess that’s it,” McCoy said. “That said, this is a multiplayer game, and we do plan on supporting it, adding to it, and making it better. Player feedback is something we crave, and want to do things based on.”
Finally, McCoy said it has been “really tough” to market Titanfall to players because unlike franchises like Call of Duty or Battlefield, it does not feature a single-player campaign that can be used to create cinematic trailers. Marketing material for Titanfall so far has consisted of extended gameplay trailers. The game has also been playable at various events, including PAX.
“There’s no amount of polished marketing that can replace playing the actual game,” McCoy said.