Square Enix Defends Tomb Raider: Definitive Edition’s Frame Rate With Nonsense
The upcoming Tomb Raider: Definitive Edition came under flak this week when word broke on the internet that the game will be running at 30FPS on both PlayStation 4 and Xbox One.
However, just yesterday reports surfaced – and Crystal Dynamics executive producer Scot Amos confirmed as much – that the PS4 version of Tomb Raider actually runs at 60FPS. This was further backed up by an hour of footage of the game running on Sony’s console. It seems that the Xbox One version still runs at 30FPS. Both the PS4 and Xbox One run at native 1080p though.
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Now, Square Enix has responded to the issue and defended Tomb Raider on the Xbox One. A statement was provided to VideoGamer.com by a Square Enix spokesperson, which said the following:
“Both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy.”
Hold. The. Fucking. Potato.
Firstly, I call bollocks (to be British for one second) on the fact that their goal was to make the game 30FPS, because when you’ve got the PS4 and Xbox One at your feet, you can be damn sure that you will at least try to reach 60FPS, otherwise what are you actually doing?
I would rather think that they optimised the game according to the platform, and maybe haven’t yet figured out how to reach 60FPS on Xbox One.
Secondly, what on earth does “the type of experience Tomb Raider is” and “the exploration” have to do with frame rate? Maybe, just maybe, you could say that we view cutscenes or something more naturally at 3o frames, but you must be in some serious denial if you don’t think full out action scenes and fluid movement don’t look far, far superior on 60FPS.
It’s not some hyped up thing that adds one percent more enjoyment to your experience. Why do you think Call of Duty is always so fluid and past faced, and makes for a great shooter mechanically? That’s 60FPS for you. Try playing Killzone: Shadow Fall sometime. The fluidity of the game is an astounding thing that PC gamers have been enjoying for a long time now.
I can’t think of a scenario where 60FPS isn’t just completely better. Whether you’re playing a shooter, a racer, a fighting game, a cinematic action game, a hack & slash title or a platformer it doesn’t matter because 60FPS is a gorgeous luxury that should be what next-gen achieves for all its games. Not to mention it actually improves the playing experience.
Yes, you can enjoy games at 30FPS easily enough. We’ve been doing that the entire last generation. But that’s the thing – it’s last generation’s boundary. And for me playing a game in 60FPS is like playing a game in HD in some ways. Sure, you can manage without it, but once you experience it you will be hard pressed not to dream about it and crave it.
This is yet another multiplatform title for the Xbox One that is inferior to the PS4 version. It’s beginning to be the expected outcome.
I am not sure whether it’s a result of inferior hardware or the fact that developers haven’t completely come to grips with the Xbox One just yet. I mean, surely if the Xbox One could manage Forza 5 at 1080p and 60FPS then it can do multiplatform games as well?
I would hope that in future this is something developers find a way to get around, because right now it is just worrying. As worrying as Square Enix’s logic.