Respawn Praises The Power Of The Cloud For Their AI
It’s a pity that most of us cringe these days whenever we hear about the infamous “powa of the cloud”, but I suppose we can take some solace in the fact that this is from the developers of Titanfall and not Microsoft. Otherwise, God (or Gordon Freeman if you have no God) forbid we get told our Xbox One is actually four Xbox Ones.
Anyway, it’s interesting to hear from Jon Shiring, programmer at Respawn Entertainment, who explained how the highly anticipated Titanfall will benefit from the Cloud in an interview released to OXM.
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All these things are what actually let us have all the AI and all the players and huge Titans running around with all these physics. The extra bandwidth is what lets us fill the world with moving things, and the available CPU is what lets us do things like AI, you know? And it’s not just a bullet flying through the air, that’s moving and causing network data, it’s an actual AI that’s making decisions and trying to shoot at things and looking around.
It would appear that Respawn actually had some input into the development of “Xbox Live Compute”, as Shiring calls it:
That’s something I went to Microsoft on pretty early into Respawn and said: ‘We want to make a game, and we’re going to need dedicated servers, how can you guys help us out?’”
And we had an interesting dialogue there, and that’s really when we came back with all this Xbox Live Compute idea – so we’ve been working on it with them for a long time, and all of the versions of our game will be using it. But on all platforms it’s letting us make a game that obviously nobody’s been able to make in the past, so it’s really exciting, the capability that we now have.
Notice something interesting? Yep, Shiring says “all of the versions of our game will be using it”. So I suppose Xbox Live Compute, this cloud feature, is not exclusive to Xbox One but will function on PC and Xbox 360 as well? Seems likely, as cloud capabilities have been around for quite some time.