A New Patch Will Make The Xbox One More Powerful
It seems odd to think that a patch that rearranges a few lines of code will be able to increase the performance output of a console, but that’s exactly what Microsoft is promising when they roll out the new software for their Xbox One.
The problem, as you’d expect, starts with Kinect, which was apparently hogging a massive 10% of the console’s total GPU power. That number is set to decrease to 2%, which will give the Xbox One 8% more for developers to dabble with. But what does this mean in the real world?
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For starters, this will not put the Xbox One on par with the PS4. Gaps like that take a bit more to bridge then a few shifts of some code, so it’s unlikely we’ll see games such as Tomb Raider hit a solid 60 FPS with just 8% more power to help it. However, there is still a lot of hope in this news, as now the Xbox One will be able to play games at a solid and unflinching 30 FPS. A hollow victory, but it’s a lot more evident at what framerate a game is running when it’s jumping around wildly.
It makes a massive difference, because the frame rate becomes far less noticeable when there are no dips when things get a bit intense. The Xbox One still has to compete with the fact that the PS4 is running third-party titles much smoother in some cases, but it still comes across as odd considering games such as Forza 5, Battlefield 4 and Ryse all run at 60 FPS at the same resolution. That said, there’s no denying which is the more powerful console.
Hopefully this patch will help in a few places though. Best part is that we won’t even have to worry about it when the console releases later this year.