A Few Juicy Details On The Witcher 3, Including The Return Of Monster Hunting
Earlier today we told you how The Witcher 3 would literally not be possible on the Xbox 360 and PS3, considering the scale and amount of content CD Projekt Red are planning to include in their final chapter.
But what exactly are those new features? What else will Geralt be able to do this time around? And, more importantly, just how long will you be able to take the monster hunter out for a ride.
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In a recent interview with IGN India, Marcin Iwinski, co-founder of the CD Projekt, shared some new details about the Witcher 3, detailing what players can expect this time around, as well as when we’d be able to get our hands on the title. And just so I don’t keep you waiting for information that we don’t have, no, there’s no actual release date. It’s coming this year, and that’s all we really needed to know anyway.
First off, don’t worry about whether or not you haven’t played the previous Witcher titles (shame on you if you haven’t though) as The Witcher 3 will feature a comprehensive introduction that should cover all the major events that you’ll need to know about. In addition to that, CD Projekt Red is currently deciding what to reward players with previous saves with, will not harming the carefully crafted experince they have set up.
This time around, Geralt will be free to roam a world that is apparently 30 times bigger than any city in The Witcher 2. This will, of course, allow Geralt to take up something that was sorely missing from the second instalment; Monster Hunting. CPR admits that Geralt got a bit lost in all the politics of the second title, barring players from engaging in what is his primary and most interesting occupation. Players will now be able to take monster contracts, hunting them with new special abilities and items and capturing them for rewards.
Geralt will also be able to engage in far more side-quests this time around, with CPR ensuring that their game design and quest building team was upgraded for the more open world. Each quest is hand-crafted and made to feel important to either the main tale or a smaller, self-contained side-story. Also, there are no “Fed Ex” quests to be found here. All of this, on top of the main story, translate into around 150 hours of gameplay, with the main tale taking over 50 hours alone.
The combat system has also had its fair share of tweaking, and while CPR were confident in saying that the core system that players loved in The Witcher 2 isn’t gone. Instead, a bit more balancing and minor changes have ensured a more streamline and manageable mechanic, which did sometimes get in the way previously. Apparently CPR really liked the combat system in the Arkham titles, so they drew a little inspiration from that. Don’t worry though, there are still two swords to choose from here.
Lastly, the Witcher 3 will, as always, heavily incorporate player choice into the events of the story and surrounding world. So much so that The Witcher 3 will boast a massive 36 different endings based on various different decisions made throughout the game. Again, 36 different endings.
Apart from that, CD Projekt Red is all hands on deck to get the game ready for release later this year. When asked about what type of PC could run the game, Iwinski simply replied, “you can start saving for that upgrade.”
The Witcher 3 will release on PC, Xbox One and PS4 this year.