Most Of The Games Using Unreal Engine 4 Are New IPs
Everything is a copy of a copy of a copy of a copy, right? At least, that’s what Trent Reznor tells me. The gaming industry is quickly becoming a sea of endless sequels. Franchises being kicked forward with barely enough momentum to muster a fresh idea and the series needs a sequel.
Okay, I got a bit dystopian there for a bit. It’s humid, my head is a little fuzzy right now.
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Anyway, my point is we have too many sequels but Epic’s Mike Gamble suggests that there are plenty of new IPs on the horizon.
Unreal Engine 3 is one of the most versatile and widely used game engines, Unreal Engine 4 is looking to take over the reigns going into the new generation and Gamble says that the majority of the games currently in development using UE 4 are new IPs.
Speaking with Edge, the European territory manager said that there are lots of unannounced Unreal Engine 4 games in development, and of these, the ratio of sequels to new IP is “at least 50/50″.
“If not 70/30 in favour of new stuff,” he added.
Gamble said many of Epic’s licensees are using sequels to help fund new properties.
“There’s a lot of buffering. A lot of studios are doing a franchise iteration and a new IP,” he said.
So when do we get to see all these exciting new creations? Gamble put it this way, to paraphrase: the announcements are clustered together so by the time they’re all done we’ll be sick to death of UE 4.
“It’ll happen this year, toward the Christmas period. Knowing the games that are in development, there are some crackers. The first quarter of 2015 is also where a lot of them seem to be aiming,” he said.
“This year there seems to be a lot of cross-gen, but that’s publishers and developers being safe, isn’t it? It’s still a good revenue stream.”
This is definitely something to be excited about though, there have been too few genuinely great new IPs lately.