Crashing Short Of A Point
The worst thing in the world is when you’re busy and you have obligations to take care of. You could be doing, say, four other things at the time, and then you look at the time and realise that it’s long past time you put an article out. But you don’t really want to right now, because you’re so into the other things that you’re doing. Who or what would possibly seek to rob you of that moment when you’re preoccupied but in a therapeutic way, the way a grieving person might drown themselves in work.
Who would then go on about it for a few paragraphs as if anyone else in the world cared at all?
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Truth be told, I opened up a blank post and just let my mind wander, typing away while my fingers and thoughts did the heavy lifting and here we are. All through it I’ve been thinking, as if to the side of my primary musings, of something to base this article on. Something to make it all cohesive and in the interest of conveying a point. I don’t even have a title right now.
And yet all I can think about is, “Well shit, here’s a decent reason why I’m happy that Need For Speed: The Run exists and is a short game.”
See here’s the thing. Some background for everyone, I guess. I recently started and finished Need For Speed: The Run. (And just like that, I’ve found the basis of my article.) I played it slowly and even though it was a short game, it took me over a week to finish it. The singleplayer campaign mode consisted of ten stages in what the story described as a cross-country race from San Francisco to New York, where the winner takes all in a $10 million pot, with a $250,000 buy-in. The protagonist also happens to be a target of the mob — which one? Doesn’t matter, pay attention — which leads to all sorts of messy situations.
The thing about Need For Speed: The Run is that it’s a short but entertaining experience; so much so that it feels as if it’s a Fast And The Furious movie, or indeed the upcoming Need For Speed movie. (Which I wouldn’t be surprised if it was just based on The Run in the first place.) The campaign actually times your progress through it and will total somewhere over two hours. Big mistake for anyone who actually cares about numbers without putting any further thought into them. In any case, that’s basically how long the campaign is. And yet, it’s two really great hours of racing done in parts, across ten stages, some of which are absolutely breathtaking to behold. Whether it’s racing across barren deserts, snow-capped mountains mid-avalanche, or busy interstate roads during peak traffic, there’s even a section where you’re dodging trains. Need For Speed: The Run represented what you might call the rollercoaster-ride of racers.
Once you’re done with the campaign, you are more than welcome to go through it again on a newly unlocked difficulty, or attempt a whole bunch of challenge maps that reward you based on your times, and then there’s an online component as well. So there’s actually a lot to do, and I’m okay with the fact that it’s less than your typical Forza or Gran Turismo offering, because this game’s existence does not take away from the existence of those other games. Not in the slightest. Although I will grant that you might want to look to renting or purchasing this game cheap, rather than full-price.
Need For Speed: The Run represents the kind of game that someone with priorities and a lot to do each day can really sink their teeth into. I’ve been holding off on playing Batman: Arkham Origins for a while now, and I recently rekindled my attempt to complete Red Dead Redemption, and yet I still find myself playing Need For Speed: The Run because it’s a shorter and more bite-sized experience, which means that I can put it on for a a short while and play it without requiring massive amounts of investment. This means I still get my daily gaming fix without sacrificing on hours and hours.
So you see, there is a market for shorter games, as anyone with some semblance of a life will tell you. Yes it’s awesome to get games that last a long time, and I personally felt that Grand Theft Auto V was a perfectly paced game from start to finish. But sometimes, especially in times when you’ve got a lot on your plate but you still want to get in some gaming every now and again, I really enjoy the fact that shorter games such as Need For Speed: The Run exist.
I also really enjoy my ability to pull content for articles out of my ass. You guys have been great. Please suggest some other short but fun games in the comments, for me to look into. Thanks.