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By Dean on 20 Jan, 2014: published about 2 years ago
3 Comments

It Certainly Took A Lot Of Time For Tomb Raider To Make Money

It Certainly Took A Lot Of Time For Tomb Raider To Make Money

After releasing about nine months ago, Square Enix has finally made money from the latest Tomb Raider videogame. And one can be quite sure that Square Enix is happy about this.

Just in time for the Xbox One and PlayStation 4 debut, Tomb Raider has turned a profit and will continue to make the company money with every sale hereafter.

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    Scot Amos, the executive producer, told Eurogamer that last-generation consoles and PC versions are finally helping Square Enix make money.

    “By the end of last year, Tomb Raider is in the black,” Amos said. “We’ve crossed the line of profitability for the last-gen and PC versions.”

    The game’s debut saw 3.4 million units sold, however it was short of what Square Enix expected for the title. Despite that, the publisher decided to move ahead with two new plans: announce a sequel, and create a version for Xbox One and PlayStation 4.

    When asked whether or not original sales expectations were realistic, Amos commented on what exactly is the definition of realistic.

    “I think that, as far as realistic or not, what the market can bear… It’s a very interesting time,” Amos said. “How many people can sell games like Clash of Clans or Candy Crush and make that kind of money? Or Minecraft’s sales? Expectations can get shifted so quickly it’s difficult to know what realistic even means anymore.”

    As far as I believe realistic means realistic for the market you’re looking at. Comparing the Candy Crush and Minecraft markets to that of what an AAA should achieve is a bit silly, I would say. Basing expectations to that of Call of Duty would also be a little concerning, as we know how well that sells, and why, and therefore it would be a ceiling. If anything, Square Enix needs to find their base rate of copies they expect to sell and adjust expectations accordingly.

    Let’s not look to mobile games and see money without building a foundation.

    Regardless, though, I am glad that Tomb Raider has finally made money. Let’s hope that the console versions continue to help the company out.

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    Source: Eurogamer

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    Name: Dean Oberholzer
    Location: Cape Town
    Position: Editor

    Dean has published 2896 posts. Read all of Dean's posts.
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    • http://www.lomag.co.za/ NeoN

      This was an eye-opener, with Scot Amos comparing sales targets to those of very successful mobi games. I now know where they get these insane sales expectations from.

      • http://egamer.co.za Dean Oberholzer

        A bit silly, he shouldn’t have mentioned it. I think that they’re just saying if those games can make money, we can.. because money exists.

        Because money exists is therefore the reason for everything.

    • AG_Sonday

      As one of last year’s best-selling games, it’s sad that it took TR so long to get into the black.
      The way Amos dodged that question shows pretty clearly how unrealistic their sales targets were but I agree that comparing yourself to the mobile scene is as useful or relevant as comparing yourself to the film industry. It’s a completely different model and system.

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