You Can Ruin Dark Souls II For Someone Else
Dark Souls II is coming and plenty of people are excited about it but it is also going to change one of the series’ core principles. Players will now be able to have their world invaded even while hollowed.
In Dark Souls and Demon’s Souls before it you could invade others’ games or take part in co-op activities but only if that player was in human state. After being killed you go into an undead or hollowed state which would prevent any unwelcome intrusions until certain requisites were met.
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Developer From Software has now confirmed to OPM, however, that even hollowed players can be invaded in Dark Souls II. That means that while you’re in that undead state some player can be running amok in your game world.
Producer Takeshi Miyazoe says the game will be balanced in other ways, however, including a new covenant that essentially acts as a makeshift police force. “Before, the matchmaking was based upon player level,” he said. “That will remain, but we also want to focus on how much time you’ve played the game.”
“Also, there will be penalties for players who invade, but still lose. There are risks. And there will be ‘policemen’ against invaders and a ransom system where if you constantly invade or kill NPCs there will be motivation for summoned players to go after you.”
Some of the game’s new covenants do allow for righteous acts but not all of them do. The Brotherhood of Blood, for instance, gets gifted more capability to invade others. The soapstones have similarly been tweaked slightly. There is now a time limit that increases with the size of the stone.
Dark Souls II will run on a dedicated instead of peer-based matchmaking which might accommodate all the interpersonal antics that are bound to crop up.