Surprise Surprise, Gran Turismo 6 Has Some Obscenely Expensive Microtransactions
Gran Turismo 6 releases this week Friday, and for a while now we’ve been hearing a lot about the microtransactions that Sony have implemented in the title for the first time. Much like the massive issue players had with Forza 5 a few weeks back, Gran Turismo has a few expensive cars of its own.
Some pricing for the cars featured in the game appeared on Eurogamer yesterday, giving players an early look into what they can expect to pay for some classic vehicles rather than grinding hours and hours for them. The prices were initially leaked through a video on YouTube, with Sony confirming the prices later in the day. The game features it’s own in-game currency that can either be earned or bought, with the following prices:
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- 500,000 credits – $4.99/£3.99/€4.99P
- 1,000,000 credits – $9.99/£7.99/€9.99P
- 2,500,000 credits – $19.99/£15.99/€19.99P
- 7,500,000 credits (7 mil in Europe and UK) – $49.99/£39.99/€49.99P
All good and well for those not too sold on the idea of playing hours and hours to earn credits, but when a single car, the 1966 Jaguar XJ13, costs $20 million credits. This translates into around $140 for a single car, which doesn’t really need a conversion for you to realise how ridiculous it is.
Forza 5 came under fire for the exact same problem a few weeks ago, but just like Forza there is another side to this coin. While there are select vehicles that are ridiculously priced, both games supposedly feature numerous other cars that aren’t at all expensive, and will help keep players engaged as they progress.
That said, making certain vehicles so expensive that only real-world purchases become a viable purchase option is pretty darn evil. There’s a really bad connotation attached with microtransactions, and we’re either going to start ignoring them or see games that implement them an a less exploitive manner.
That said, it’s not happening soon it seems.