Sony Defends Gran Turismo 6 Microtransactions
Yesterday we reported on some of the microtransactions that will be present in Gran Turismo 6, which releases worldwide today. It was pretty bad, with one car in question costing around $140. That’s pretty insane, but Sony seems to think it’s a viable idea.
President of Sony’s Worldwide Studios Shuhei Yoshida defended the design decision on Twitter yesterday, saying that the ability to purchase vehicles with real-world currency was important for those with not a lot of time to play the game.
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“The game is just offering an alternative path to busy people. Read [the GT6] reviews when they come out.”
“Microtransaction per se is not a bad thing. How the game is designed around it could become a problem.”
On one hand, I can fully agree with Yoshida. A lot of people don’t have the same amount of time as a lot of us to play through a game and earn cars as a reward. Allowing them to drop more cash for an advanced reward is a somewhat fair system, and it allows those that choose not to pay to continue playing unhindered.
However, these are called microtransactions, with the keyword being “micro”. I don’t know about you, but $140 doesn’t seem that small to me, especially considering the game itself costs less than half of that. And we still have to found out how much grinding players will need to do to earn said game in game, which also factors heavily into things.
So yes, wait for the reviews and make a judgement call from there. But if you already have a bad taste in your mouth already from Gran Turismo 6, I doubt it’s going to wash away anytime soon.