eGamer Awards 2013: The Worst Game
While this year definitely made it easy to choose disappointing titles, the worst game is a different kind of beast, and one whose ego is stroked year by year by games trying to outdo each other in being horrible. Join us as we highlight (or lowlight?) the most unbearable games of 2013 and choose the one title that actually caused feels to emerge – feels of hate that is.
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There is really no explanation required for this award, and you probably don’t need us tell you how distasteful the nature of it really is. Still, it’s no holds barred for us, and we feel the need to acknowledge the games that shocked us purely because of how bad they really were. Unlike the most disappointing game award, this one is truly given to the downright worst game of the year. In order to be a nominee, a game has to go above and beyond just being bad, and into shocking territory. One of the largest factors, putting aside the actual quality of the game, is how the game in question can, in no way, justify paying for it. If a game makes us have nightmares about merely putting its disc into our consoles, or makes us die a little inside each time we put down our controllers after a gaming session, has no redeeming qualities or ultimately is just so bad we can’t stand to play it, then it’s definitely a nominee for this award. Since there are a great many games that could go into the nominees list, we usually opt for the more memorable and noticeable ones for us that took things to a whole new level of bad, and then we extract our vengeance on them. This is what the worst game award is all about. Although, for the record, it’s really minus the part about revenge, and more so about acknowledgment.
The Walking Dead: Survival Instinct
Perhaps what was most depressing about The Walking Dead: Survival Instinct, is that The Walking Dead itself has become known for its incredible quality and popularity, whether we’re talking about the original comic books, the Telltale game series or the ongoing TV show. However, Survival Instinct was classic cash-in, throwaway trash. It’s insulting that a game like this can go for full retail price, and what’s even worse is that we knew this game would be bad from the very first footage. What’s worse? The first official trailer for the game involved DLC, and we feel that says it all. It’s the only The Walking Dead project that has no passion behind it or drive to deliver what the series is really about, and Activision did what it does best with licenses in releasing it purely to make money off of fans of the TV show.
Aliens: Colonial Marines
Aliens: Colonial Marines not only didn’t look and play as advertised, but it actually felt like it was from an older generation. The game had no intelligence and made no real use of its source material, ending up as a serviceable shooter at best that was unimaginative as they come. It was difficult to recommend the game for even die-hard fans of the Alien franchise. The game was just completely unacceptable, as it was a boring chore to play, featured exceptionally dated visuals and gameplay, had no atmosphere whatsoever, was terribly written and filled with bad design choices and technical issues.
In short, Fuse was a game that you found in the bargain bin and nowhere else. When it was first revealed as the colourful Overstrike, we thought Insomniac were onto something special. However, it was then strangely re-branded as “Fuse” and lost everything unique about it, causing all of our excitement towards the project to vapourise in an instant. Sadly, the result was exactly what it looked like after the re-brand, which is to say a generic military shooter that did nothing to stand out from the incredibly over-saturated genre it sits in. It was loaded with flaws, and it was difficult to get any kind of entertainment or thrill from playing it. Games are for entertainment, but Fuse provided only boredom.
Are we allowed to make the “Star Wreck” joke again? Star Trek was exactly the kind of low quality, unimaginative and lifeless cash-in that shows all the bad licensed titles are capable of. It was repetitive, boring, buggy, excruciatingly slow and it was a rare thing that a cooperative mode added absolutely zero value to the overall experience. The game failed in every respect to entertain, and was forgettable and painfully drab. We can’t imagine people playing this game and having real entertainment and probably among the worst of things was that it was overly long. It was as though it was trying to induce a slow death on its players. Licensed games such as these have fast become unacceptable.
Flashback could be summed up in one word: unnecessary. It attempted to bring an old classic to modern times, but hardly succeeded at that, and its failures far outweighed its few successes, which resulted in a pretentious and less than mediocre experience that we flat out recommend avoiding. It was difficult to have any kind of fun with it, and we could not see anyone at all having the time of their lives with this game, let alone some actual fun at all. What was perhaps two parts strange and one part awkward was that the original game was made available to play from the game’s menu, if you wanted to see some real value come out of this. But as for the remake itself, there was little to enjoy.
It wasn’t The Walking Dead: Survival Instinct, because at least it had some decent ideas when you factored out the terrible execution. It also had one or two moments where it did resemble a survival game. It wasn’t the worst game you play, although it certainly wasn’t worth the money either.
Neither was it Star Trek or Fuse, because while these games were indeed rubbish, they were at least functional and on your best day you could say they were “alright”, whereas our loser of this award is a far worse kind of monster.
The loser wasn’t Flashback, because as at least the original game was on there to not make it a total loss, and there were one or two moments where had something that felt kind of like fun. Just kidding. But of course, our loser just put the rest of these nominees behind it in the dust.
Aliens: Colonial Marines was not just the worst game this year, it was quite possibly one of the worst games of this entire generation, once you factored in everything that had went on behind the scenes. It was astonishing how much of the negative side of the gaming industry could be wrapped around one title, and this year Aliens: Colonial Marines represented the bad, the ugly, the unacceptable and the disgusting collectively. There was no game this year that left a worst feeling in us or made us more disappointed and upset in equal measures, and the game really was a difficult pill to swallow. What’s even worse is that the game was seemingly deliberately just released in an unfinished and poor state so as to recuperate development losses on unsuspecting buyers who love the franchise, and this was another strike against Gearbox Software who previously did this with Duke Nukem Forever. Aliens: Colonial Marines is a horrible game brought by horrible circumstances, and we’d like it to just burn and die. This makes Aliens: Colonial Marines our rather easy choice for the Worst Game Award of 2013.