Developers On The Witcher 3 Compare The PS4 And Xbox One
Microsoft and Sony are both trying to rack in as many early sales as they can now that the PS4 and Xbox One have released in their planned launch regions around the world. That doesn’t mean the comparisons stop here and now though, and a recent interview with developer Balazs Torok on The Witcher 3 reveals a few interesting details.
The topic on everyone’s tongues for the past few weeks as been the apparent power difference between the Xbox One and the PS4, with Sony’s offering being able to pump out games at a native 1080p consistently. Torok, who is lead programmer on the upcoming RPG, says that this power difference is not as large as people think, going to far as to say that the systems hardly differ.
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That’s in terms of raw computational power, but when it comes to memory it’s a bit of a different story. According to Torok, the PS4 has an advantage of having pretty fast memory optimisation in comparison to the Xbox One, something which shouldn’t be a surprise considering the specification differences. What is surprising, however, is the fact that the developers over at CD Projekt Red have been having an easier time developing on the Xbox One due to it’s near PC identical architecture, with Torok stating that they’re still coming to terms with some PS4 development gripes.
Ultimately the game will be optimised for next-gen consoles, and Torok did state that they will have to look at the weaker performer in certain aspects and develop down towards that. What that means for the PC version of the game is still in question.
But knowing CD Projekt Red, and their great PC history in the past, I wouldn’t be too worried.