What Are The Confines Of Graphical Capacity For Video Games?
It genuinely seems as though I tend to ask questions instead of providing answers for them.
As the title already stated; I honestly wonder about how far the graphical fidelity of games will go until it cannot go any further. The visual quality of a game is not the sole aspect one should be on the lookout for though. The industry and gamers alike have grown akin to the look of a game when they should instead focus on what makes the game(s) actually fun to play.
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I do love to be graphically wowed by a game, but that is not all I seek in any given game hence my belief in variety – I enjoyed The Last Of Us to bits as well as Papers, Please that can be played on just about any PC or laptop as it is not a monster of a game that requires the down payment of a house-priced computer in order to play and enjoy.
As the years go by I am regularly surprised by how developers persist on improving the graphical quality of video games while also wondering if this will be the last step in order to create a visual masterpiece of a game. Yet, they continue to progress in this area.
Will the graphical excellence of games become indistinguishable from reality? When thinking about it the development costs needed to produce such a title will be mountainous and who know if it will be worth it in the end.
There is a saying that too much of a good thing is bad and I cannot help but feel that this will one day be the case when it comes to the topic at hand. We’re already seeing a type of disappointment that the new consoles run only at 720p and 1080p which is absurd when you think about it. Gamers are complaining about high definition resolutions.
Do we really need this top notch visuals when all we want escapism or in need of playing a fun game? I don’t think so, because what would be the use of escaping reality every now and then be when you’re looking at or playing something that looks just like reality?