Valve Admits No Dota 2 Diretide Was “Clearly A Mistake”
Usually Valve gives its fans a little special treat for Halloween with an appropriately themed in-game event. Team Fortress 2 has something, Counter Strike has something and Dota 2 would have had Diretide but not this year. What ensued was a grossly uncalled for and toxic rage reaction from some Dota fans, read it and prepare to feel sick.
Suffice to say, after that those people don’t deserve any semblance of an apology from Valve nor do they deserve Diretide 2013 either. However, Valve is better than that and doesn’t want to do a disservice to everyone else. Of course, better communication might have stemmed some of that hate or rather any communication at all from Valve.
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Now, writing on the Dota 2 blog, Valve admits that not choosing to release Diretide as expected this year was a mistake made worse only by a lack of communication with fans.
“Whenever we make a significant mistake, we spend a bunch of time looking at what happened, why it happened, and how we can fix it. Most of the time we do this privately, but in our recent mistake around Diretide, we felt sharing our analysis with you made sense.”
Explaining why the company had originally intended to not feature Diretide this year, Valve said that “we have a huge update in the works that looked like it would be finished in time for Halloween” and that “stopping that update to work on Diretide seemed like something you would actually be unhappy with us for, because the update is pretty significant. More on that later.”
Because the work on a Dota 2 seasonal event is not “trivial,” and because much of the game’s code has changed since last year, Valve did not plan to feature the event this year. “We made the decision a while ago, and failed to employ our usual process of regularly asking ourselves whether we were still on the right track.”
“There were a bunch of people on the Dota 2 team who poked at the decision to not do it as Halloween approached, but due to how busy everyone was with our next major update, no-one really took the time to step back and objectively realise we were being collectively crazy,” the company adds.
Valve says it “underestimated” how much the Dota 2 community wanted to see a Diretide this year, and then explained why it did not communicate the absence of the mode to players. “You were already mad and disappointed in the lack of Diretide,” says Valve. “Telling you that you weren’t getting it at all wouldn’t have really helped much. Now we started thinking in terms not of ‘what should we say?’, but in terms of ‘what should we do?'”
Dota 2’s next update is in its final testing now and so the team is working on incorporating Diretide. The candy-collecting mode has been improved with a few changes to make it more fun than its predecessor.
If people had just calmed down for a bit and not reacted like temperamental toddlers then all the toxic rage that flowed out last week may have been avoided because it is certainly moot right now.