Thief Gets Another Feature Scrapped Due To Negative Fan Feedback
The upcoming Thief reboot from Eidos Montreal and Square Enix has been under fire fairly often since its reveal, especially once gameplay was revealed. The main reason was because fans felt that it was deviating too far away from its roots and trying to cater to the masses with unnecessary features that harmed what the game was about.
Almost exactly a month ago, Eidos Montreal announced that due to negative fan feedback the game’s XP leveling system had been scrapped.
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At that time, level designer Daniel Windfeld Schmidt stated:
“Fans might be surprised how often the devs go to the forum to see how things are perceived in the ‘real world’,” he wrote.
“This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions.”
There’s more information in that article itself, but the story here today is that yet another feature has been scrapped from the Thief reboot following negative reception from fans.
Eidos Montreal has confirmed that the game will no longer feature quick-time events of any kind.
In a Q&A published on the studio’s community site, a fan of the game asked how the developers were handling QTEs in order to avoid breaking immersion.
“Easy, we’re not implementing them,” replied studio member Valerie Bourdeau.
“To begin with, there were very few instances of QTEs in the game: in fact there was only one in that whole hour-long E3 demo.
“However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we’re not doing it. No quick time.”
Personally, I am very happy to see that Eidos Montreal is willing to make an effort to listen to fans. I know it’s very easy to just resort to “these gamers are a bunch of whiners”, but the truth is that we haven’t seen a Thief game since the third title Thief: Deadly Shadows all the way back in 2004, which means this reboot is dropping in practically a decade later when it releases in February next year.
With that said, it is very understandable that because gaming has drastically changed since that time, it would be easy for the developers to fall back on conventions today that could be to the detriment of the series rather than its benefit, and hardcore fans of the original trilogy can offer valuable feedback regarding how to keep this game within the spirit of its roots.
To that end, I am glad to see humility from Eidos Montreal, and it has made me that little bit more excited for the Thief reboot.
It will be out on PC, PS3, PS4, Xbox 360 and Xbox One on February 28 next year.