Sony Has Decided That Gran Turismo Needs Microtransactions
Sony has confirmed that Gran Turismo 6 will be very different from any other game in the series. And I mean very different.
The PlayStation 4 creator will, for the first time ever, feature microtransactions in the Gran Turismo series. The monetary system added to Gran Turismo 6 will require the player to purchase a bundle of credit, for example, 500K, 1 million, 2.5 million or 7 million. Credits will be available from the PS Store.
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Once the player has credits, he or she will be able to exchange them for cars or parts. This is exampled in the image above–as it shows the cars that will cost 1 million credits.
The in-game credits are new, and the fact that it exists is all we know. There is no word on how much credits will cost, in real-world cash. Then, following that, there’s no word on whether or not these cars will only be available if purchased.
Will the spending of money ruin the game because the player will be able to get better parts too quickly, or will it ruin it because not everything will be available unless purchased?
It seems my conclusion is that microtransactions are bad.