Microsoft Is Already Aiming To Fix Forza 5’s Economy
The Xbox One may have introduced Microsoft’s vision of the next generation last week, but one thing that clearly made a terrible transition into most of Microsoft’s first-party titles is microtransaction.
Forza 5 fans around the world have complained about the broken and outright ludicrous prices in the full retail title, and now Microsoft have said that they’re willing to look at and revise the system, starting this weekend.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
All the trouble began a day or so after the release of the title, when Reddit forums were set alight with angry fan comments about how the game was engineered to eventually force you to spend more money on cars, decals and more. That, or grind for nearly 60 hours, which really is not acceptable for a full priced retail title.
Microsoft, have in turn, announced that they will be slashing the prices of every item by 50% this weekend, as well as reward players who have already purchased expensive items with more cars and vinyl’s. They have also vowed to look at the system in full, and hopefully balance the entire economy a bit more by next month.
Thing is, will fans even care about this when they’re clearly angry that these transactions exist in the first place? Probably not, because it really is bizarre that Microsoft would think that this is a good idea, considering the success of previous Forza titles without microtransactions. And while it is good that Microsoft is already listening to feedback and acting, it’s probably not going to quell the grieved masses just yet.
Let’s just hope it’s something that doesn’t become a staple in all of Microsoft’s first-party titles.