It May Be At A Lower Resolution, But Ghosts Runs Best On The Xbox One
Would you look at that, we have a follow-up to already the most talked about next-gen news piece in months just days before the launch of Sony’s console. Last week it was revealed that Call of Duty: Ghosts would run at 1080p on PS4, and only at an upscaled 720p on the Xbox One.
Thing is, the Xbox One isn’t suffering from framerate drops, while the PS4 version is.
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Many Xbox One reviews for Ghosts went up yesterday after the embargo finally lifted, and the general consensus among reviewers was that the game ran at a constant and smooth 60fps, while the PS4 version suffered from performance issues and framerate drops in both single-player and multiplayer.
An excerpt from a review over at Polygon details the differences clearly:
“The Xbox One release’s framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.”
Reviews from IGN and Giantbomb also seem to agree with this notion, although there aren’t really any online comparison videos to show off these performance issues. Some are already speculating that a patch could solve the performance issues on the PS4, and it’s widely known that Ghosts was woefully unoptimised on some platforms, especially PC.
What is bizarre about this entire thing is the fact that many people made a big deal about the Xbox One having to lower the game’s resolution in order to run it at the series’ staple of 60fps, and now it’s the console with the full resolution not being able to keep up with the pace.
I don’t really believe it’s an indication of the power each console has under the hood, but rather warning that developers are still coming to grips with development on each console.
Still, it’s a day for the Xbox One fans to have. Go on, grab that popcorn.