Kojima Blames PS4 Launch For Splitting Up Metal Gear Solid V
Hideo Kojima is a game designer of great talent, few will doubt that but he is also just a little bit crazy and that’s shown progressively more throughout the development of Metal Gear Solid V. First we were informed that we’d be ashamed of ourselves when we eventually learn the reason why Quiet, a character in the game, is dressed like a militant prostitute thus supposedly nullifying all the outrage at the character’s design. Then it was revealed that the prologue chapter, Ground Zeroes, would retail for $30 when it’s little more than an intro mission. Now the existence of Ground Zeroes as a separate entity rather than ti being part of Metal Gear Solid V: The Phantom Pain is being blamed on the PS4.
Kojima admitted that releasing the two together “would be an ideal case for us.” However, the reason for the split is that, “Metal Gear Solid 5 is going to be a huge, a massive scale game. So the development is taking some time. That said, PS4 is launching now and it’s big,” Kojima told PlayStation Blog.
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Kojima would like to put his game in players’ hands sooner than later. “A lot of people have been asking for a new Metal Gear Solid experience, so we at least wanted to release a prologue so that people get to know what people will be, experience a chunk of the story. So that guided our decision to move forward at this time.”
There’s nothing wrong with giving fans what they want but this doesn’t seem like one of instances. If fans want a great new MGS title then they can wait, there are plenty of games that are not rushing to release on next-gen consoles. No, this seems more like a case of Kojima splitting the game up because selling a glorified tutorial mission for half the price of the full game is what makes you money.
Of course that’s just my cynical opinion, perhaps Kojima is misguided enough to think that this is something fans want. Essentially he’s putting a $90 price tag on the full MGS V experience.