This Guy Spent 2000 Hours Modding Skyrim, So He Was Hired…By Bungie
I’m not entirely sure how many of you are familiar with the name Alexander Velicky. I didn’t know this young designer’s name either until yesterday, when Bungie announced they had just hired him as the associate designer on their upcoming game, Destiny.
The real kicker is that he’s never designed a game. He has, however, designed a 25 hour expansion to The Elder Scrolls V: Skyrim, which took him around 2000 hours to complete.
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Have any of you ever heard of, or perhaps even played, the enormous, ambitious Falskaar mod? Yeah, that’s what Velicky is famous for, and it seems like the work was so good that he was able to attract the attention of one of the biggest game studios in the world. What, where Bethesda just sleeping or something?
Velicky took this opportunity to thank all the thousands of people that helped him complete his mod, and those that continually support his work.
“Modding has been ~90% of my life for over four years now, and all throughout you were there to support me. From the bottom of my heart I want to thank every person who ever provided feedback on a mod, support, help, or something as simple as a “Cant wait!” or “Great job.” Every single one of you made this possible.”
Velicky also made it a point to let people know that his modding career was not over, but that his professional life would take priority now.
“While my professional work will be of utmost priority, I’ll probably have some insatiable hunger to create pour over into more mod content. I got my serious design start in Fallout 3, so it’s pretty likely that I won’t be able to resist the draw of Fallout 4 and [its] modding tools.”
And here lies the real question: why did Bethesda not decide to pick up Velicky first? Here you have a man that has crafted a 25-hour campaign, alone, and received a ton of praise for it. Sure someone with that amount of skill would be perfect for a role on, you know, Bethesda’s next RPG. Fallout 4 even?
It may just go down as the one that got away, but I think Bungie saw the potential and didn’t wait to pounce. That’s good business awareness my friends.