Forza Creative Director Says Something Derpy About Xbox One
Dan Greeawalt, the creative director of Xbox One launch title Forza Motorsport 5, has said something pretty derpy that can, and will, get easily misinterpreted and bring more negative jokes the console’s way.
Basically, Greenawalt has said that ‘everyone’, that being all developers for the system, is “using 100 percent of the box”.
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Yeah. He said that about launch titles. On top of that, he’s including those games like Dead Rising 3 that are running at 720p and 30fps.
Greenawalt, talking to X-ONE magazine in an interview, was asked whether Forza 5 will run at 1080p and 60fps native.
“Even in an F1 car, going 220mph around Spa with 16 other F1 cars on the track,” he replied.
He then gave some insight as to why other developers on Xbox One, such as Crytek with Ryse: Son Of Rome, Capcom with Dead Rising 3 and Infinity Ward with Call of Duty: Ghosts, are slower to reach that expected benchmark.
“I can’t speak for other titles, but what I can say is that we have a bespoke engine that’s designed for the Xbox One. We started before we even shipped Forza 4, so we’ve been working on this.
“And to me, I’ve been working on Forza for ten years now and the reason I like it is that Forza’s always a challenge, we push innovation and it’s not always just make it shinier. It’s cloud powered AI, 16-player multiplayer, dedicated servers, curated liveries. There’s just a lot of innovation there.
“We started three years ago thinking this is the architecture Microsoft is designing and we were talking to it about what we wanted the next gen to be about, like materials – orange peel paint, some of the rubbing on the tyre, the many interactions that make the car look real. So the Xbox One was designed to be able to do this, but you also have to work on your engine to make sure it’s doing it as well and we’ve had the time to really do that and really optimise our engine.
“But the truth is that I get asked are we using 100 per cent of the box? Of course we are. Everyone is. Even people who are upscaling are still using 100 per cent of the box. What happens over the course of years is that we get better at tricking the box into doing what we want. It’s optimisation.
“We had more time so we’re very well optimised and we will continue to optimise this game. If you think about Forza 2, it was a well optimised game, but Forza 4 looked a lot better than Forza 2. That just comes with time.”
I guess it really is…the Xbox 720. Cue the applause for my dry humour.
But yeah, these comments from him can be too easily taken out of context or made a mockery of, but in fairness he did say a bit of a derpy thing.