Film Tech Is Driven By Games
So says Andy Serkis, better known for his motion capture roles such as playing Gollum in Lord of the Rings. The actor believes that technological innovation in the gaming industry, specifically with regards to motion capture, are what drive advancements in the film industry.
It’s not hard to believe when you consider that every major game uses at least some degree of motion capture these days.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
“There was probably a time when people in the games industry wanted to emulate films, but now it’s very much the other way around: the technology is driven by video games,” Serkis told The Guardian. “So, for instance, virtual production, [previsualization], many of the tools we use in the film industry have come out of the games industry.”
Technologically that may be so but the funny thing is that the gaming industry is still looking to emulate Hollywood in some respects using words such as cinematic or blockbuster to describe games.
Serkis has been on both sides though having played roles in Ninja Theory games Heavenly Sword and Enslaved: Odyssey to the West.
Serkis and his performance capture studio, The Imaginarium, worked with Crytek on Xbox One launch title Ryse: Son of Rome. Crytek cinematic director Peter Gornstein argued that the system’s sheer power now allows studios to bridge the “uncanny valley.”
“That has been a big problem with games in the past. But what we can do now, in real-time, is produce imagery and emotional experiences within a game, at a level where the uncanny valley is left far behind,” he said.