Experience Points: Buying A Console Is About Games, Not Resolution
The most stupid debate between Xbox One and PS4 fanboys has been rife at the moment, that of the PS4 playing games natively in 1080p and the Xbox One playing games in 720p (which is not the case for all Xbox One games). It is getting to a point now where much of the news, hitting aggregating sites like N4G, is all about the smallest issues be it resolution, the slanted design of the PS4 (really) or that the PS4 overheats when it is clearly shown in a video that it was problematic buggy game code. But now fanboys are vehemently arguing about resolutions and the visual capabilities of both next-gen consoles, and whether there is a difference between 1080p and 720p.
To be perfectly blunt, there is a difference. The image displayed is of a higher quality, this is a reality and arguing about 720p being of the same level as 1080p is an exercise in stupidity. If you want to read about the differences between 720p and 1080p, you can read articles like this by simply using google-fu. In the most clear terms, the importance of resolution comes down to the size of the display you’re gaming on, your distance from the display and the quality of your eyesight. If your eyesight is terrible no amount of clarity from your eyeglasses will reveal the true benefits of 1080p versus 720p from a distance. You will need to be pretty close to your display of choice to get the full effect, and that is truly bad for your already worsened eyes if you wear glasses.
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However, what is the importance of all of this nonsense in the long run? Nothing, it means absolutely nothing to myself and many others who are looking forward to next-gen consoles for important reasons. I will not sit here and deny that improved graphical capabilities and post-processing are not needed for the console market. They are warmly welcomed, and I for one am happy to see next-gen have good looking visuals. Yet there is a necessity in pointing out that a games library is what defines a console and its success, and not a console’s graphical prowess. As many other media personalities and writers have stated, we’ve seen pertinent examples of a console’s success predicated on a good, and I must say extensive, library of games.
The PS2 is a great example of a graphically-underpowered console within a console market that included the Gamecube and Xbox in its time, but regardless of its shortcomings the console still sold well. Why is this so? It is because the PS2 has one of the best game libraries of its console generation, and a good extensive library of games sells a console. Limited game libraries have been the downfall of relatively good consoles like the Sega Dreamcast which whilst the most superior console of its generation had a pittance of a games library that couldn’t effectively compete in the market.
Putting this mildly, the Xbox One has a great variety of games for launch, games like Titanfall which is positioned as a killer app and will most likely will be so. Well designed gaming experiences will sell the Xbox One, and not the quality of the resolution of its games library. The same can be said of the PS4 which is selling units because of what it has to offer games-wise. You don’t buy consoles for graphical prowess, but for convenience and the games on offer. Otherwise, if you are a resolution aficionado getting a PC should be on your list of priorities, as debating about next-gen will prove fruitless to your needs. Yes, truthfully, just get a PC.