eGamer Podcast #59: Macrotransactions
Recorded: 26 November 2013
Welcome to episode fifty-nine of the eGamer Podcast, quite possibly our longest yet and with no sign of getting shorter. We’ve got most of the usual crew in today together with returning guest Michael Matusowsky to — eventually — talk about all sorts of stuff that actually has relevance to gaming… and some stuff that doesn’t.
- A Guide To Building A Mid Range Gaming PC For Direct X 12 And The Witcher 3 | 2 days ago
- Life, The Universe And Gaming: Is Gaming Really As Under-Represented As Claimed? | 2 days ago
- Toast On Jam: The Order Is A Cautionary Tale In Lazy Game Design | 7 days ago
- 5 Games That Changed Dramatically Before Release | 2 weeks ago
Topics discussed this week include Forza 5’s microtransactions and graphics controversies, next-gen launch titles and the extra burden they have with review scores, and digital download pricing strategies.
Here’s the shownotes for this week’s episode:
- But why is Michael here?
- Michael tells us about his stunt driving incident.
- Cavie has a headache.
- We’re all really quiet tonight.
- What’s up with the microtransactions in Forza 5?
- The worst and best ways to do microtransactions.
- Adam yawns.
- The pricing difference with downloadable and retail game offerings.
- Console pricing differences, in terms of games and the units themselves.
- Azhar shares some images he saw.
- AG debunks Azhar’s Crysis theory.
- Launch window titles and their review significance.
- The reasons people buy consoles at launch.
- Peloma has a good ol’ rant.
- 3D movies are way too expensive now.
- We answer your questions.
- OMG IS THIS STILL GOING?!
Don’t forget that you can subscribe to the RSS feed so you never miss an episode. Enjoy.