Diablo 3 For PS4 Has Adventure Kills And More
Diablo 3 released on PS3 and people seemed to love it, certainly a lot more than when the game rather brokenly released on PC. The game will also be out on PS4, as soon as the console releases and it’s getting some shiny new features announced at BlizzCon 2013 this weekend.
First off, what Diablo 3 isn’t getting is Remote Play with PS Vita on PS4. It’s something that may be considered in the future. However, speaking with GameSpot, senior level designer for Diablo III Matthew Berger said that currently the studio is not looking into it, citing the amount of action happening on screen might not translate well to a smaller screen.
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To me, that makes plenty of sense and I’d rather not have a flurried mess to decipher on a small screen. It isn’t a huge loss as we’ve already heard that Remote Play might require a bit more than a fast internet connection. In fact, it might only be feasible for most people while connected to their home WiFi network whilst South Africans will probably not have the ability to sample Remote Play.
Senior level designer Matthew Berger laid down the details. The PS4 version will be known as the Ultimate Evil Edition which comes with DualShock 4 touchpad integration and the Reaper of Souls expansion. The use of the touchpad will reportedly not be gimmicky but rather appropriate and intuitive.
For example, it can be used for inventory management and accessing the Skills UI. In-line with the next-gen push for social gaming, there are a host of social features new to the game.
The new Adventure Kills system is a peculiar sounding one which Berger describes as “by far the most fun.” When a player is killed by a monster, there is a chance that said beastie will level up and jump into a friend’s game. Death is more fun when you know your friend is about to die too.
Your friend will be prompted with a message saying “Matthew’s bane is stalking you,” at which time the monster–described as elite and with special abilities–will appear on his screen. If the second player defeats the monster, the first player will receive a message saying their death has been avenged and the second player will receive loot.
However, should the second player be slain too then the monster will level up again and invade one of their friend’s games. So the cycle of brutality continues.
“Sometimes we don’t give enough love to the monsters and we want to give love to the monsters as well,” Berger said. “It’s another way to make it so we feel connected as part of a greater community of players even when we’re not playing together.”
The other two new social systems are Player Mail (players can mail items to other players), and Player Gifts. Here, when a Legendary item drops, a second item will also drop with a friend’s name on it. This item, of appropriate rarity and tailored made for any character the friend wants, will be delivered to the friend.
“So once again, we’re not questing together, but we’re still part of a greater world,” Berger said.
It was also confirmed that the characters you’ve created on PS3 will be transferable to the PS4 version. With regards to an Xbox One version Berger said, “For the moment, we’re only talking about the PS4 for the Ultimate Evil Edition.”