Which Developer/Publisher Is The Most Innovative?
Innovation is a word we hear all the time. Over the past couple of years, it’s all fans have wanted and it’s all publishers have been saying. Most additions to game aren’t innovative, however publishers will be quick to say that they are. Publishers like to say that every new addition to their game is innovative–but is it? Often it isn’t. Often such features already exist in other games.
An example could be matchmaking for online play. Whenever matchmaking is added to a multiplayer it’s called innovation, however it’s merely just the game keeping up to a standard. Or what about Quick Time Events and Regenerating Health? Both of those are found in so many games, however some publishers still believe it’s innovation when added to their game.
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Very few publishers and developers are innovative. It’s often safer not to be innovative, as the adoption innovative features is always risky. However, high risk, high reward, right? Looking back throughout the years we find a few innovative titles. However, some argue that innovation sometimes plays against fun.
Infinity Ward changed the first-person-shooter genre through innovation in Modern Warfare, whereby David Cage and his crew were very innovative with Heavy Rain. Sequels to Call of Duty were never as innovative as the first–however year-over-year the publisher said that the new games were innovative.
Nintendo is probably the biggest culprit of not being innovative enough. Looking at their games, it’s generally a new game with the same characters we already know. We will discuss the least innovative studios at another time.
Which publisher, or developer, is the most innovative? Who brings releases new ideas, whether good or bad, all the time?