Consoles Are “Too Limited” For Oculus Rift
His words, not mine. The creator of Oculus Rift and founder of Oculus VR Palmer Luckey believes that despite the power that Xbox One and PS4 are packing, these new consoels are simply too limited to make the best use of the virtual reality headset.
“Consoles are too limited for what we want to do,” Luckey told TechRadar. “We’re trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year – continue making progress internally – and whenever we make big jumps we want to push that to the public.”
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“The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.”
Luckey points out there are already next-gen games running in 720p “so they can barely hit 60 in 2D.”
“It’s hard to imagine them running a VR experience that’s on par with PC,” he said.
“What we’re most excited about – really the core direction of our company – is trying to make something that works on platforms that are moving quickly and that are continuously getting more powerful, and consoles are not those.”
I do think hat consoles are capable of creating a tangible virtual reality experience but of course this won’t be on a comparable level to what is achievable with a PC.
Oculus Rift is an exciting piece of tech but Sony too has a VR headset in the works and Oculus VR may look to Valve with its Steam Machines for a console-type platform with the power of a PC to use in synergy with their tech.