Blizzard Believes Heroes Of The Storm Can Capture Dota 2 And League Of Legends Players
In case you missed the announcement yesterday, which included a sexy cinematic trailer and some sneak peak gameplay footage, Blizzard is currently developing a MOBA (multiplayer online battle arena) title called Heroes of the Storm.
In a recent chat with CVG at Blizzcon 2013, Blizzard has said that it’s not overly concerned with the competition from currently established and popular games in the genre such as League of Legends, Dota 2 and maybe Heroes of Newerth as well, and believes that Heroes of the Storm is unique enough and differentiates enough to attract its own audience.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
Blizzard’s Alan Dabiri claimed that Heroes of the Storm would uphold the studio’s tradition of bringing unique new ideas to the table in existing genres.
“Pretty much every game we’ve ever released has been in a space where other people have games of the same type,” Dabiri said.
“When we released StarCraft or Warcraft there were plenty of RTS games, World of Warcraft is the same and even Hearthstone, there’s plenty of card games out there.
“We always take that experience and put a Blizzard flavour on it and I think that people have come to appreciate that. Personally, I think that it’s shown through the years that we’ve been able to succeed at that,” he added.
“But there’s a lot of other mechanics, we learned this from our other games, that we can have all these other cool gameplay elements built into the maps themselves to make the game more interesting.”
Dabiri’s confidence of delivering something fresh is partly because of the game’s ‘Battleground’ features, which adds some unique gameplay spark to each of the maps.
Battlegrounds itself was a feature briefly discussed during the Blizzcon 2013 opening keynote, and some examples of it included players having to collect treasure to win help from a strong pirate, or collect skulls during a battle and use them with magic to summon a golem, or take over two altars in order to transform a hero into a Dragon Knight.
“Each of the four Battlegrounds we’re showing off today is different from the next and when you play these maps you’re getting different strategies and choices. It’s a really different experience,” said Dabiri.
When asked if he believes that this will be enough to win over dedicated players of League of Legends and Dota 2, Dabiri was pretty confident.
“I think the simple answer is yes,” he responded. “I’m not concerned about other people on the industry and other people in this space. We’re just focused on making a fun, great game.”