Wolf’s Wicked Words: Creative Diversity
Creativity is something that has very little bounds.
It is something we are able to see very often across in different forms of media or entertainment – the gaming industry not being excluded in this ovation.
- A Guide To Building A Mid Range Gaming PC For Direct X 12 And The Witcher 3 | 6 days ago
- Life, The Universe And Gaming: Is Gaming Really As Under-Represented As Claimed? | 7 days ago
- Toast On Jam: The Order Is A Cautionary Tale In Lazy Game Design | 2 weeks ago
- 5 Games That Changed Dramatically Before Release | 2 weeks ago
In my personal opinion, creativity is something that can be brought forth in the gaming medium in triumphant quantities, seeing as how there are a lot of tools to make use of. When watching a movie or reading a novel you are an observer and you either watch and listen to certain events or use your imagination – in the case of games you have all of the aforementioned tools including interactivity.
Controlling the pace or simply participating in the events that are taking place on screen has an undeniable allurement to it. That being said, if the gameplay to drive all of this forward is frustrating or not enjoyable it tends to bring down the whole experience. You might be pondering on the fact that you know this already, but bear with me.
These last few weeks I’ve been jumping to and from games like a schizophrenic fish (which isn’t something I usually do – I prefer to stay focused on one game at a time until I’ve reached and sat through the end credits) and something became apparent; all these games are tremendously different in terms of genre and the situations may not even be compared, but they all possess their own form of creativity. Some of these may not even be obvious at first, but creativity is without a doubt, present.
These games are Amnesia: A Machine for Pigs, Grand Theft Auto V and Puppeteer. Not one of these are even remotely alike.
Amnesia: A Machine for Pigs was one game I already used as an example for its nimble traversal of the English language, be it in notes you find along the way or the spoken dialogue. Its use of sound is something one shouldn’t forget, because it made the world you are currently exploring feel alive with machinery that almost literally breathes. This added a certain type of density to the already thick atmosphere provided by the scenarios taking place and pig-like monstrosities wanting their own selected piece of your derriere.
Grand Theft Auto V is the game that made everyone forget about every other game released this year and while hype may have a troublesome effect on some, one shouldn’t forget about why people are all excited by the game. Sure, you have a lot of driving around, buying clothes and shooting people/things in their thinking belfry and it has been a monolithic name in the industry since the beginning of it’s existence, but the way the game progresses to throw new scenarios your way is definitely commendable, despite the fact that it’s already enjoyable to say the least.
Moving onto Puppeteer. You may make use of Google to search for images or gameplay videos and already have a sense of what I’m getting at. The way the game is presented is certainly the main selling factor in my opinion and there is more to go around, despite the game having its issues. I think it’s pretty safe to say that this game’s creativity wasn’t suppressed by anyone involved.
To conclude, I honestly think that despite the many other forms of creativity in media or ways of expressing one’s self; the gaming industry has a lot of creativity to go around and there are so many to experience already – who knows what the future may provide?
P.S. Just your daily dose of irony.