Ubisoft Is Even Locking Single-Player Content With Online Passes Now
I’ve only played a brief hour or two of the recently released Assassin’s Creed IV: Black Flag, and so far the game is both engrossing from the start and absolutely stunning to look at. There is something, however, that I have not yet been able to do, and that’s engage in an insane sea battle and board an enemy ship. It’s an option open to you from the get go, but what comes afterwards depends on whether you have an online pass or not.
And, by nature, whether you’re even online or not.
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A few players have uncovered a certain single-player mechanic in Black Flag that can only be accessed with a code for an online pass that comes with the game. The mechanic in question allows you to store ships you’ve defeated and boarded in battle, which then in turn will allow you to send these ships out on small missions. It’s similar to the Assassin mechanic seen in Brotherhood, allowing you to accumulate wealth in a short space of time, but it’s only open to those with their consoles connected to the internet and an online pass redeemed.
Fail to have both of those, and the feature just doesn’t exist.
While it’s not exactly a game changing mechanic (depending on how you look at it) it’s still an extremely outlandish move from Ubisoft. Blocking multiplayer content is one thing, but stripping single-player content, even from those with online passes but sketchy internet connections, it so below acceptable that I don’t even know where to begin.
This really is a new low for the publisher, no matter how small the mechanic. If this is allowed to stand then what’s to say it doesn’t get worse from here?