Titanfall Is Pushing The Boundaries Of Modern FPS Multiplayer
Call of Duty 4: Modern Warfare was a game changer for FPS multiplayer and in fact first-person shooters in general. It offered a well-balanced, exceptionally entertaining and dynamic multiplayer experience. The brains behind that may have left Infinity Ward but they’re looking to re-invent the wheel once again with Titanfall through their new studio, Respawn Entertainment.
When crafting its mech-centric first-person shooter, Titanfall, Respawn Entertainment wanted to “stretch the limits of what an FPS multiplayer game can be,” producer Drew McCoy said during a video shown at the EB Games Expo in Australia.
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“There are so many games now that are just retreading old ground,” McCoy said.
“We’ve got characters, we’ve got a story. You have moments, things that people traditionally expect from single-player games. We’re putting that all into a multiplayer game, and it’s awesome.”
The above video is part of a presentation from community manager Abbie Heppe in which you’ll see plenty of gameplay footage, gain background info on the game and hear some words from developers.