This Week In Indie: Bigger Boat’s Answer To Distribution
There have been some rising new trends in the world of indie at the moment, and distribution of indie games has been a hot ticket of late. Now Suprise Attack Games have joined in with the likes of Steam Greenlight to offer a very promising service, that should be taken note of. The distribution service is called Bigger Boat and has a whole lot of potential.
Essentially, Bigger Boat will act as a middle man between yourself and various smaller portals, organising and registering your game via these other portals which are the likes off: Greenman Gaming, Desura, Amazon, Gog.com, Gamefly and Gamersgate to name a few. All Bigger Boat asks for is a small piece of your revenue. Exactly how much this is not strictly stipulated on the site.
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As a developer all you have to do is manage your own Steam campaign and website. Surprise Attack Games just requires one “master”, or original, copy of the assets and the game, and they will manage your application to all the smaller portals to spread your revenue capabilities throughout. Once payment is received from all the various portals Suprise Attack Games will take their share of the revenue, as agreed upon, and send the remainder to the developer. The service promises to send you a consolidated report and payment each month.
This is how the process can be summed up:
Here is a step-by-step guide of how the game will be evaluated and promoted in a campaign:
To get in contact with Surprise Attack Games about Bigger Boat and possibilities for a game you may be developing do follow this link and fill in the form at the bottom of the page. Bigger Boat does look like a great tool for indie developers to cover all their bases when it comes to distribution of their games. Indie devs can now delegate distribution protocol to Bigger Games and push their games into various smaller markets whilst maintaining focus on their Steam campaign which is the heart of their game’s distribution. Essentially, it is great way to increase the overall revenue for an indie game when it releases.