Thief Gets Content Changes Due To Fan Feedback
Eidos Montreal has confirmed that the upcoming Thief reboot will no longer feature feature an XP levelling system.
Because yo that ain’t Thief man.
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Eidos Montreal discussed the XP levelling system’s removal in a community Q&A, and level designer Daniel Windfeld Schmidt said that it was done in response to fan feedback.
“Fans might be surprised how often the devs go to the forum to see how things are perceived in the ‘real world’,” he wrote.
“This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions.”
What this means for the game is that without an XP reward system, players will not be punished for approaching situations in an unorthodox or full retard way.
“We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect. We want to allow the player to decide the ‘how to’ – we shouldn’t judge how the player wants to achieve their goal, only reward them for achieving it.”
Furthermore, with the XP system now gone, player character Garrett will have to resort to stealing funds to upgrade his abilities.
“The goal is to use gold to buy elements to progress, to encourage the player to steal,” Game Director Nic Cantin wrote.
“The player will be able to choose how to spend money, for more stealthy or more aggressive tools.”
This is a good indication I feel of how constructive criticism and good feedback can lead to results, wouldn’t you say?
If you’d like to see some gameplay, Square Enix released a trailer last week.
Thief will be out for PC, PS3, PS4, Xbox 360 and Xbox One on February 28.