How Sony Shrank Killzone: Shadow Fall Down From 300 GB
A few weeks ago we got our first taste of some of the side effects next-gen games might have on things like our bandwidth. Guerilla Games, the people behind one of the most anticipated PS4 launch titles, Killzone: Shadow Fall, revealed that the game would exceed a download size of nearly 50GB, making gamers wonder just how far that 500GB internal hard drive would go, not to mention making a physical purchase a much easier decision.
Well, there’s a little bit of good news on that front at least, as Shadow Fall has seen a file size reduction by nearly 1-GB. Yes, not staggering, but pretty impressive after you hear that the game originally had a size close to 300GB.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
Speaking to Eurogamer, Guerilla’s technical director Michiel van der Leeuw explained how the studio was forced to not only cut content, but also rework the way the entire game dealt with data, citing Sony as a major aid in the process.
“I think at some point the disc image that we were generating was around 180 gigs. And if we would have put all the levels in, which we didn’t, because then the disc image generator broke, it would have been around 290 gigs of data.”
“So we had to completely re-architect how we deal with data. And we did a lot of work — this is actually something I’m extremely proud of — to optimise our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it’s something that a lot of people will need to be doing in future.”
And on that point, I can certainly agree. If a launch title is already having to look at different ways to handle data, then future developers for the PS4 might have a thing or two to learn from this particular experience Guerilla has been put through, especially when you consider that game will, by nature, just become larger and larger.
Of course, there’s always Sony’s new feature that lets you play while you download, but requiring a really fast internet connection and at least 7GB of the game already downloaded doesn’t exactly make it a feasible option for us locally.
My advice? Stick to physical copies for the foreseeable future, and just pray that this doesn’t greatly affect our PS Plus service locally.