rAge 2013: We Made An Iron Man Chest Beam In Dead Rising 3
Just a quick heads-up before kicking this all off; there is going to be a metric ton of rAge articles heading your way this week, as the whole team has finally returned to the holes we call homes and are no ready to bring you up to speed with what you may have missed over the weekend. That said, let me start by telling you about probably the biggest surprise of rAge 2013 personally: Dead Rising 3.
To be completely honest, I was less than underwhelmed by the debut of Dead Rising 3 at E3 earlier this year. An Xbox One exclusive sequel to a franchise that hadn’t seen much love during it’s last outing, Dead Rising 3 had even less going for it when it seemed like the series had taken a turn for the serious in it’s world debut, with a grim and dull looking open-world littered with zombies failing to raise any curious eyebrows.
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Since then, little has managed to sway my frame of mind, so walking into a presentation during an Xbox One event Friday night was not exactly giving me the jitters. That didn’t really change a few minutes into the video presentation that followed, which aimed to show off some of the more powerful weapon combinations in the game. There were guns strapped to gloves, cars that you could mount guns onto, various different goofy clothing and more to suggest that Dead Rising 3 was all the comedy fans were hoping wasn’t sucked out this sequel, but it was still not screaming “console exclusive” to me.
That is, until, there was a lightsaber. Well, technically not called that, but as soon as I saw my favourite sword hilt, gems and amplifier combination from Dead Rising 2, I was somewhat hooked to the screen. And that’s when I started looking at some of the finer details. The way that Dead Rising 3 didn’t look particularly next-gen but was able to render thousands of zombies on the screen at once. The amount of freedom you had as a player in and around each area. The utter carnage you could unleash with some rather modest looking weapons (and some not so modest). It was quite incredible.
Then AG and I managed to get some brief hands-on time with the work-in-progress, which probably led to one of the most insane “OMG WTF” moments I’ve ever experienced in gaming. A few minutes into the demo, after I had completely wasted every singe bullet I held in my inventory, AG took over. His first move? Replicate the lightsaber seen in the video of course. A few gems and a rather large amplifier later, and we were ready to craft the seemingly copyright infringing weapon, with a weapon reticule allowing you to craft weapons at any point, unlike Dead Rising 2. What we failed to notice was that we weren’t actually crafting a sword, but rather something a lot more insane.
After the quick crafting process was complete, we were left holding what looked like a satellite dish attached to the amplifier we had just picked up. Not exactly the sleek weapon we were going after, which led to a few sighs from the various spectators. That is until AG pulled the trigger and a massive beam of light burst from the dish, replicating something you’d probably see Iron Man do from his chest. Suffice to say, that got more than a few people roaring in pleasure, and many more asking exactly how we created it.
And it was at this moment that it hit me: this is what Dead Rising 3 is all about. I don’t care about the story; I don’t care about my motivation. I care about taking harmless items and turning them into weapons of mass undead killing destruction. I cared about the millions of zombies I could take down with these various weapon combination available to me. And, most importantly, I cared that I could do this all while dressed in a bull suit that shot fire out it’s mouth.
That’s why Dead Rising 3 got me off my seat, and it’s now one of the reason why I’m glad I pre-ordered and Xbox One. Seriously, keep your eyes on it closely from now on.