rAge 2013: Forza 5 Makes Your Fingers Happy
I’ll admit, racing games aren’t really a massive part of my gaming oeuvre, but I have still experienced most of what they have to offer. I’ve played all of the Forza games except for the first one and I actually enjoyed them, even with my inexperience in racing simulators. With that said, I got my greasy hands on a playable demo of Forza 5 on the Xbox One. You readers better appreciate this hand-on because I had to stand in line for all of 30 minutes to be able to race one lap on the Laguna Seca in a Ford Focus.
First off, the visuals are absolutely jaw dropping, like you would expect from a Forza title. The car models are beautifully rendered and the popular track is as beautiful as ever. The crash physics (which I experienced quite a bit of because I suck) are some of the best I’ve ever seen. The grass is vibrant and the dirt is pretty, as pretty as dirt can be. The level of detail is astounding. If you drive behind somebody and they go on the dirt then dirt particles get thrown onto your windshield. Grass gets thrown up into the air when you drive off the road because you suck and so on.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
That’s all fine and good because that’s sort of what you expect from a new installment on a next-gen console. But the greatest new feature are the impulse triggers. They add a new dimension to the racing feeling because you get to actually feel your acceleration and your hard braking. It gives that added element of realism that a driving simulator so desperately needs when you’re not strapped into a fully kitted driving chair.
The AI feel much more intelligent than the imbecile only-drive-in-a-set-pattern AI of previous games. When you push these guys, they push back. Quite violently, if I may add. This gave a new sense of excitement to the racing arena that managed to bore me quite a bit in previous games.
With all that said, I didn’t really get a sense of solid innovation, but to be fair, you can’t really have that much innovation in a game specifically designed to be a racing simulator. If you want more of the same, then you simply can’t do worse, but if you want a new and fresh experience then you’re going to be disappointed. Who knows, the final game might put all my troubles to rest and deliver a robust racing experience. We’ll just have to wait and see.