rAge 2013: Dark Souls II, Pain Is the Game And You Will Love It!
Dark Souls has never appealed to me, but at rAge 2013 I gave Dark Souls II a try and was pleasantly, and painfully, surprised. The first game from From Software was well received by the gaming public and was critically applauded for an insane high level of difficulty and challenge, resulting in a rewarding experience very few games have garnered through Action RPG mechanics and earnest challenge. As a sequel to the original Dark Souls, Dark Souls II remains very much familiar to fans of the series but also ups the anti in terms of the challenge.
Again the game pits you in a dungeon crawling experience where you reflexes, memory and wits will be tested to the utmost. In other words, Dark Souls II is still difficult as all hell. If you mess up you are dead, it is as simple as that. In the demo, on display at rAge, I managed to try out two classes with the stock warrior and the new dual wielding swordsman. Both character classes handle incredibly well and character animations are fluid which makes the experience all that much more engrossing when you get into the fray of things.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
My first attempt had me starting off with the warrior class and getting all up in dead skeletons’ faces with a shield and long sword. I thought I was the boss of the dungeon, but soon fell to my death after a misstep and quick jump into a pit that lay before me. Once again, I tried with the warrior class, I smashed in the skulls of a few skeleton soldiers, collecting their souls and some life gems, making my way to a level below where shortly I was massacred by skeleton soldiers that I awoke without taking notice of their spears and swords hitting me in the back. Suffice to say, I was dead as could be. Each time I died, my health bar slowly drained with less and less health. It was all part of the challenge and the game makes you suffer for making mistakes, and I was loving it.
Finally, I tried out the dual swordsman class, who was precise and deadly. But in my hands he was alright, and I am not the greatest warrior ever. I managed to make it through to the lower level dungeon relatively unscathed as with two swords I could effectively take on two skeleton soldiers with no problems. I had to also roll around dodging enemies and defending when necessary, because even with two swords one cannot be a total badass in Dark Souls II. This notion was ground into my head, literally, when I made my way to the darkest lower level dungeon I could find, and had to use a torch to traverse the darkness, and shortly was smashed to smithereens by a giant heavy enemy wielding a giant hammer. It was basically “hammer time” on my unsuspecting skull when the heavy enemy fell backwards and turtle-shelled me to death, hammering me in pretty well.
It was painful and I still wanted to play on. Following this, the realisation hit me that I had not even made it to the boss, and that pretty much sums up the experience of Dark Souls II. Dark Souls II is painful, and I’m looking forward to it. There is no gain without pain.