rAge 2013: Assassin’s Creed IV: Black Flag Will Have Us Roaming The Seas
Ahoy, me Hearties! Somethin’s tellin’ me ye bunch o’ scallywags are lookin’ for some shipshape booty and perhaps scribblin’s on the latest Assassin’s Creed game, eh? Well, cleave me to the brisket and hang that dead man there from the yardarm – you landlubbers came to the right pirate ship in all the seven seas. Have a a sit here on these dampened planks and keep half an ear open while I pour me some rum. Ye boys better listen good or its off to that Hempen Halter for all ye bilge-sucking buckos!
I had the lovely opportunity alongside a whole smorgasbord of gamers from all over the country to finally sample some pirating delights provided within the very brief demo of Assassin’s Creed IV: Black Flag at the rAge expo this year.
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To make matters all the more appealing, it was playable on PlayStation 4 – the consoles themselves were closed off to our non-x-ray vision, so for all we know, we played it on tremendously capable toasters.
All kidding aside, let’s discuss the playable demo, shall we?
We find Edward Kenway and his mates all angry aboard the Jack Daw – a mighty and capable ship of generous proportion on their way to a fort that stole their seawater-powered toasters. After a brief cut-scene, we’re in control and on board the Jack Daw. We encounter a few other capable ships that are willing to bet all their doubloons on stopping the Jack Daw and her crew from getting to and destroying the aforementioned fort.
The naval controls are identical to those we became accustomed to in Assassin’s Creed III and yet, the controls feel a bit more streamlined. It still feels somewhat overwhelming when steering this floating mass – to me it’s like steering a massively painted target for all the other ships to unload all things lead-based on our hull. You can certainly feel that you’re steering something large and I quite like that. After unloading your very own lead-based items on these ships, it’s time to afford the fort the same privilege and soon after the dust settles you make your stop and climb aboard the remains of the fort. (On a side-note – the soundtrack playing while you’re busy battling it out on board the Jack Daw is simply amazing.)
Once we’re on dry-ish land, we’re back to good old Assassin’s Creed gameplay. Running, brief climbing and combat all akin to what we got in Assassin’s Creed III. We’re tasked to assassinate two fort captains with the side objectives of “run-assassinating” them. Once you’re done here, another cut-scene informs us about the events and then the demo ends. I honestly wanted some more combat, but they succeeded very well in letting the player crave some more.
To summarise, it feels like Assassin’s Creed III with some more streamlining along the edges and a new and gorgeous setting consisting of islands waiting to be explored. I, personally, cannot wait to sink my teeth into this game when it releases. Did you have a chance to play this demo?