Pull Heists And Rate Missions In AC IV
Heists. That’s what all the kids are into nowadays, right? Payday 2 revolved around them. Thief is all about… well, thieving. GTA V had it’s fair share of heists. Hell, I even pulled a heist last night. Unsurprisingly then, heists are making their way into Assassin’s Creed IV: Black Flag.
What sets these heists apart from the rest? You’re a pirate working together with other pirates and you’re hijacking ships. Do I need to spell out how cool that is? It’s like Ocean’s Eleven but with eyepatches and Blackbeard.I’m a big fan of heists in case you couldn’t tell. Actually, any sort of caper at all. Also, I’ve really warmed up to AC IV despite the bad taste of bile that is Assassin’s Creed III still lingering in my gullet.
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Working with Edward Kenway and his band of thieves, you’ll pull off all manner of heists on land and sea because if you’re a pirate who isn’t on the hunt for treasure and gold then you’re doing it wrong. Check out the trailer above.
While we’re on the subject of missions in the game, would you care to rate them? Doesn’t matter, Ubisoft has included that as a new feature. So just the same as when you check out of a hotel or pay a prostitute, upon completion of a mission you will have the option to rate it. You can gracefully decline or serve up your own rating of the mission out of five.
This is something that was added early on in the hopes of getting plenty of user-feedback to be implemented in future games.
Speaking with Eurogamer, associate producer Sylvain Trottier said, “The idea behind this feature is to be able to get the input of our players on their appreciation of each mission. The rating is anonymous and is sent to our servers to be analysed.
“It’s an idea that came out of discussions between our creative director Jean Guesdon and our executive producer Sébastien Puel. It was implemented early in the production, more than one year ago. It’s also being used during our playtest sessions to gather the player’s feedback.”
The fact that your feedback is limited to a number rating may not be ideal as Ubisoft will be able to tell that people were not happy with a mission if it receives an overall low rating but it may be due to a number of things. Poor level design, too linear, clunky story moments, it felt repetitive. You get my point.
Ideally, Ubisoft should follow up on the “trouble” missions to determine what the major grievance is.
When asked if this could appear in future Ubisoft games, he replied, “Maybe, we don’t know. It’s the first time as far as I know that we are doing this. It’s a test, we don’t know how much data we will collect from there and don’t know if people will use it or not but we think it was worth trying it to get the direct feedback from our players.”
I think that as a base level of user-feedback this is good and will allow developers to pinpoint what they are doing right or wrong with a game. Since Ubisoft only deals in franchises this will be invaluable by the time Assassin’s Creed L rolls around.