If PS4 Games Are All This Big, PS Plus Might Become A Thing Of The Past
Games are becoming bigger and bigger each year. Not just in scale and budget, but also in terms of actual hard drive space. With greater textures, animations and more voice-acting, the storage counter ticks over, but we’re yet to see something so monumentally big that it would discourage game downloads altogether. At least locally. Well, Guerilla Games may have just provided that with Killzone: Shadow Fall, as the game will take up 10% of the PS4’s total storage.
Now if you still breathing after hear that, here comes the second wind: Killzone: Shadow Fall will be a 50GB download. 50 GB!
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Putting that into a bit of context, there’s is no game I know of, on PC even, that breaks the 30GB mark, meaning that one of the launch titles for the PS4 (which doesn’t represent the entire potential of the hardware) requires a download that takes up 1-% of the machine’s total memory. Hell, this is a big deal to people in countries with really good internet, so what does that mean for us? Well, for starters, it means most of us will probably never download Shadow Fall should it become free on PS Plus in the near future, but there’s an even darker side to this entire story.
What if this is just the beginning of it all, and file sizes continue to grow? I don’t see them getting much bigger than that, but if say an average of 40GB per game becomes the norm, who of us will be able to even make use of services like PS Plus anymore? I’ll tell you right now that with the internet limitations we have locally, the PS Plus users base is bound to drop at an alarming rate.
And I’m not blaming developers, because kudos to them putting as much content as physically possible into a game so it actually ends up being that big. It’s just going to be a darn shame if this becomes the standard, because two free games of that size a month will surely not please my service provider. Or yours for that matter.
But still…50GB? What the hell is Guerilla putting into Killzone?