Microsoft Confirms Xbox One Reserves 10 Percent Of GPU Power For Multitasking And Kinect
According to Xbox One engineer Andrew Goossen, the Xbox One reserves about ten percent of its graphics processing power for system processes, which includes multitasking Snap mode and the Kinect motion sensor.
Recently chatting to Eurogamer, Goossen said, “Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode.”
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He went on to explain, “The current reservation provides strong isolation between the title and the system and simplifies game development – strong isolation means that the system workloads, which are variable, won’t perturb the performance of the game rendering.”
Microsoft confirmed not too long ago that it has increased the Xbox One’s clock speed, from 1.6 GHz to 1.75 GHz, as well as increased the console’s GPU clock speed by approximately 6.6 percent.
Goossen also went on to state that Microsoft aims to free up a bit of that 10 percent reserve power for developers in the future, which will increase available system resources.
“In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality,” said Goossen.
The Xbox One will be out on November 22, 2013 in 13 markets. It will arrive in South Africa sometime in 2014.