The Metal Gear Solid V Experience Will Transcend Consoles
Storage devices, spiritual enlightenment and venturing over to the other side – Metal Gear Solid V has none of these but it does have Hideo Kojima which is kind of like having all three of those things rolled into one. The ubiqquitous MGS creator has said that his latest creation metal Gear Solid V: The Phantom Pain will extend beyond consoles but not in an existential sense. Once again, here’s a next-gen game that’s going the way of second screen gaming.
Kojima alluded to extended gameplay experiences being something hi and his team have been working towards since Metal Gear Solid 4.
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“Metal Gear Solid 4 was a turning point: the engine, the multi-platform and online elements,” he said in an interview with IGN.
“Moving forward I wanted to have a Metal Gear Solid that you could play on whatever you wanted, and that’s how we created Peace Walker. Now we’re presenting something again that’s console-only, but that’s not actually true of Metal Gear Solid 5.
“Metal Gear Solid 5 will have many more elements that aren’t limited to one console. You’ll be able to play the game on whatever you want, whenever you want.”
Kojima has previously expressed interest in exploring Kinect and SmartGlass features for the game’s Xbox One version and allow players to create their own missions.
“The other reason for the game going open-world is that we wanted to use multiple devices for this game,” he said during an interview with CVG.
“So using tablets and smart phones you can also enjoy MGSV and create user-generated missions within the world… if it was linear we wouldn’t be able to do that.”
Kojima also explained that Ground Zeroes will serve as a prologue to ease players into the open-world of MGS V.
“Metal Gear, so far, has been a somewhat linear game… Metal Gear Solid 5: The Phantom Pain is a huge game with a vast open world.”
“For Metal Gear fans, it may be a bit confusing to step into that huge open world of Phantom Pain. So Ground Zeroes is the first step in between, where players will experience a more compact and controlled prologue episode.”