GTA Online Runs Into Generic Online Problems
Whenever something massive launches with online requirements, the internet sort of explodes. And it usually explodes with frustration. With Diablo III and its online verification that wouldn’t allow players to play, as well as SimCity that failed in similar fashion, we’ve seen that this is pretty common as of late.
It proves that whatever companies think is enough to cater for the amount of players connecting, isn’t. There needs to be more.
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Grand Theft Auto’s Online component is, unfortunately, no different. Rockstar has run into an array of problems–all of which they are working on.
Some of the common errors include a “Rockstar Cloud Servers Unavailable” error message, Race Corona (start area, marker) occasionally not showing up for first race, and errors saying “Timed out when matchmaking for a compatible GTA Online Session to join”.
Rockstar, strangely enough, noted that this would happen due to all of the excitement about the game. Now, shouldn’t knowing that already be the first step to ensuring that it won’t happen? It seems a bit counter-intuitive to say that without really making provision for it. Unless of course Rockstar wanted to see what errors would be the most common when in a state of overload. Using the public to test scalability, eh?
The company concluded with “We apologize for any inconvenience and thank you for your patience while we work to resolve this.”