Journey’s Creator Wants To Make You Feel
Yeah, we’re talking about this game again and we’re talking about all the feels it makes you feel. How it reduces grown men and women to tears with its raw emotional quality. At least, that’s what Alessandro kept saying until we subjected him to shock therapy. I felt something too whilst playing the game but I honestly can’t quite describe it.
Jenova Chen, co-founder of thatgamecompany and creator of Journey has spoken at the Gaming Insiders Conference in San Francisco about how he tries to charge his games with an emotional quality that allows players to really connect with what they’re playing and how he has based his career around making us “feel something new.”
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
“We are not just making games,” he said. “We are making memories that are treasured for whole lifetimes.”
The difficulty, he said, was that games have generally only ever limited themselves to a strict set of emotions. “With action games, the emotion is about empowerment,” he said. “That is important to teenage boys, who want to feel like they are free. It’s a very small section of the palette of human emotion. It’s raw and primal.”
This has led thatgamecompany to spend much of their development time on “research and development,” in order to produce games that entertain players without relying on violence or setting challenges. With this approach the developer has put out the tranquil and artistic titles Flower, FlOw, and Journey.
“It’s not about asking people what they want,” he said. “You need to find out what they need. That’s my approach to designing games. Flower was about nature and rejuvenation. I look at games and they are too stressful. People say they want bigger games, but what they [need] is some form of peace and harmony.
“We like to make games that make you feel different from other games, to find new emotions that have not been possible in the past.”
It’s an approach that you don’t see much in the gaming industry and one that has led thatgamecompany to great success. Where it takes with their next game and on the PS4 is something that myself and surely many of you are eagerly anticipating.