Call Of Duty: Ghosts Will Run Worse On The Xbox One
It’s going to be a really tough day for those of you who have chosen to stick behind Microsoft, through thick and thin. A rumour swimming around the internet earlier last week just so happened to be confirmed by Call of Duty: Ghosts producer, Mark Rubin, late last night, and already it’s got everyone talking about what this means for the future. The rumour (now fact) in question?
Call of Duty: Ghost will run at a lower resolution on the Xbox One than on the PS4.
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That’s right, developers are already having to make some compromises in order to get games running the way they want on the next-gen consoles, and it’s not only games such as Call of Duty that strive to have a locked 60 FPS. Battlefield 4 is also running at only 720p on the Xbox One, while the PS4 manages to push out 900p. Similarly, the Xbox One version of Ghosts will run at an upscaled 720p, while the PS4 will have native 1080p at all times. Not the largest difference in the world, but still pretty noticeable.
Mark Rubin confirmed the news yesterday:
Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week’s launch.
Now before anyone grabs the closest high horse and proceeds to jump on it, let’s look at things with a bit of perspective. The PS4 has simpler architecture and more streamlined memory handling over the Xbox One, which is allowing developers to get a lot out of the system this early one. This is true, and it seems like a few developers who have spoken to various international media are all saying the same thing; optimisation on the Xbox One is difficult at the moment.
However, this does not mean things can’t change. The PS3 underwent a similar problem in its early years, as developers struggled to optimise the Cell processor efficiently. It’s not a matter of the Xbox One not being able to handle a launch title at 1080p, it’s just the fact that developers haven’t managed to make the hardware work for them in a way that allows them to confidently release a game and say it stays locked at 60 FPS.
But yes, this is a bit of an early blow for Microsoft, especially considering all the noise surrounding statistics that show the PS4 to be more powerful on paper.