AC IV Has Leaf Physics
Next-generation consoles are bringing with them all new levels of visual detail, particle physics and social interaction but have you taken the time to stop and smell the roses? Of course you haven’t but you really should because in Assassin’s Creed IV they’re all individually animated with active physics. In some circles that’s as close as an amorphous collection of polygons gets to emotions.
Of course, I should explicitly state that only the next-gen versions of the game i.e. PS4, Xbox One and (I assume) PC will have full foliage physics. Plants and foliage will dynamically react to influences such as weather and the player.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
“One thing that’s very important to the brand of Assassin’s Creed is credibility; having a world that you believe in. And on next-gen, as a quick example, we have physics on all the foliage in the world,” game director Ashraf Ismail said.
“I guarantee 99.9 percent of the people won’t even notice, but there’s going to be a few people that pick up on certain details and it’s this stuff that I think will show that we truly love this experience,” he said.
In addition to giving the plant life some… er, life the developers have also livened up the ocean as part of their attempts to create the “most immersive Assassin’s Creed yet.” The game features a “sea engine” which replicates the movements of waves and ever-changing colours of the ocean.
The game also features a weather system that includes independently lit rain drops, as well as dynamic puddles and volumetric fog.
It’s all rather impressive, assuming you pay enough attention to notice it. If the blood you spray is also assigned some lovely particle physics then that would be pretty spectacular from a splatter point of view.