Wolf’s Wicked Words: The Yearly Gaming Dry Spell
When I started to play games I didn’t have any knowledge regarding release dates. I was very young and still naïve enough to never think past the idea of seeing a game and wanting to play it. (I also believed that the human race was a snuggly and caring bunch at that time.) I didn’t even realise that games were made by a group of people – they simply appeared on a shelf. The cartridges with games I played until breaking point simply appeared with the characters inside the cartridges and on the discs sat there and drank tea with their enemies whilst affably chatting about life and how they despised the player for dropping them into the abyss or not jumping in time to avoid a ball of fire being hurled by a grasshopper with scissors and chainsaws instead of legs.
With age comes wisdom and after the 213 years I grazed upon this Earth I learned about people going their separate ways, some people being disposable to the other ones as if they were a carrying bag full of holes and filled with the last remaining vapours of a deadly plague – as well as games being developed by a team of talented individuals and release dates.
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Since I started to pay attention to game release dates something became apparent as if my murky and dusty mental window was being cleaned. If one were to look at a graph indicating my mental well being – there would be a constant series of curves steadily going up and down as if driving across the densely packed desert dunes like that of a crumpled up, un-ironed and long forgotten shirt.
At the start of each year we have a number of new titles making their way to us in the first term, then the releases are consistent for a while and as we’re approaching the year’s median; releases starts to slow down, whereupon we’re suddenly being thrown with new releases as the year slowly crawls to its last few months of life on Earth.
Killer is Dead, Saint’s Row 4, Rayman Legends, Splinter Cell Blacklist, Diablo III and Amnesia: A Machine for Pigs all cuing up to be played. You see what I mean? I’m not even mentioning Grand Theft Auto 5. There is still plenty more on their way and that is with next-gen consoles also leading their own respective charge.
Demanding consistency is easy – it is mere breath to you, but one needs to be reminded that life and the events therein are unpredictable. Delays, production issues and having to plan your game’s release are several aspects that need to be taken into account.
When I started typing this series of words I was dead-set on wanting consistent game releases so that I could not be bombarded with having to choose a game from a varied set consisting of a bunch of games that’s all screaming for my attention, however, I decided against that, because, for one, it would be selfish and two; if development cycles never changed their course I wouldn’t have had the opportunity to play Rayman Legends. It was supposed to be a Wii U exclusive and after many months of delaying the game and Wii U gamers not being all that happy about it; I got the chance to play it due to its release on multiple platforms.
I’m able to name another game that got delayed and I definitely believe it was for the greater good, but my editor will strangle me with my own intestines at rAge if I do.
So, to summarise – at the end of the day, it is very easy to bitch and moan about a game release dry spell whereupon a burst of passionate game releases will leave you with way too many options to choose from, but it may cause us to appreciate the next craved-for game when we eventually get our hands on it.